Forge Optimizer & Material Calculator
Reverse-engineer a target weapon into expected forge attempts, a material deficit matrix, and a daily farming quota of Amber, Jade, and Crystal Shards.
About this tool
Recipe costs are conservative estimates for a single forging attempt. Materials in Iron Soul Dungeon are multipliers, not attribute types - Water Red gives the highest base multiplier. Attributes are gacha; the expected attempts is the geometric mean of the success rate.
How the math works
Final Multiplier = Base x Material Multiplier x Desired Attribute Bonus. Expected Attempts = 1 / (p x Luck Multiplier). The Luck Pass multiplies the attribute probability by 1.5. Recipe cost is multiplied by the attempts to get gross requirements, then subtracted from current inventory for the deficit. Estimated Runs divides the highest deficit by 15 (average Crystal Shards per Cave run).