Forge Optimizer & Material Calculator

Reverse-engineer a target weapon into expected forge attempts, a material deficit matrix, and a daily farming quota of Amber, Jade, and Crystal Shards.

Forge Targets

Final Weapon Multiplier385
Expected Crafting Attempts12
Amber Deficit990
Jade Deficit660
Crystal Shard Deficit1,210
Estimated Dungeon Runs (Cave of the Crystal)85

About this tool

Recipe costs are conservative estimates for a single forging attempt. Materials in Iron Soul Dungeon are multipliers, not attribute types - Water Red gives the highest base multiplier. Attributes are gacha; the expected attempts is the geometric mean of the success rate.

How the math works

Final Multiplier = Base x Material Multiplier x Desired Attribute Bonus. Expected Attempts = 1 / (p x Luck Multiplier). The Luck Pass multiplies the attribute probability by 1.5. Recipe cost is multiplied by the attempts to get gross requirements, then subtracted from current inventory for the deficit. Estimated Runs divides the highest deficit by 15 (average Crystal Shards per Cave run).