Weapons

Weapons define your damage profile. The current meta revolves around the Grey Sword (30% Skill Damage) and the Verden Shard magic staff (25% Skill Damage) - any weapon below the 25% bonus line is statistically obsolete for Hell Mode.

S+ Mythic

Grey Sword (Light Sword)

Meta-defining 30% Skill Damage, native CDR, and a falling-sword ultimate that annihilates boss adds.

RoleSkill DPS
TypeStraight Sword
ObtainForge (Rubies + Opal)
Best ForAll Hell Mode and Oathless Castle builds
Falling Sword BarrageQuick SlashLight DashSkill Damage +30%
S+ Mythic

The Light Sword

Twin of the Grey Sword in the meta. Hits the same 30% Skill Damage ceiling and shares the same Light-class material path.

RoleSkill DPS
TypeStraight Sword
ObtainForge (Light-class materials)
Best ForIdentical role to Grey Sword; trade target
LightfallPiercing ThrustSkill Damage +30%CDR
A Legendary

Verden Shard

The new magic staff. 25% Skill Damage, CDR, and Ultimate acceleration, but punished for sloppy spacing because of the long cast animations.

RoleAoE Mage
TypeMagic Staff
ObtainUpdate 9 forge or drop
Best ForWide AoE clear of Vampire and Werewolf swarms
Verden NovaShard VolleySkill Damage +25%Ultimate Charge Rate
A Mythic

Hell Staff (Verden Mythic)

One of the four Hell Staffs unlocked by clearing the Castle. Built to scale with the Castle's dark material economy.

RoleAoE Mage
TypeMagic Staff
ObtainOathless Castle forge
Best ForCastle Hell Mode clearing
Hellfire ConeInfernal BeamCastle BuffSkill Damage +25%
A Legendary

Noble Greatsword

Reliable heavy hitter with strong stagger and decent Skill Damage. Falls behind the Grey Sword in sustained damage but wins on single-window burst.

RoleHeavy Burst
TypeGreatsword
ObtainForge (Mythril + Opal)
Best ForBurst window trading and stagger setups
Heavy CleaveStaggering BashSkill Damage +22%Armor Pierce
B Epic

Sunhook

Level 5 trap. High raw base damage, but only 22% Skill Damage caps its DPS sharply in mid-game.

RoleStarter
TypeSword
ObtainStarter quest chain
Best ForEarly game before first forge
Sun SlashHook ThrowSkill Damage +22%Raw Base Damage +30
B Rare

Iron Battle Axe

Sluggish Level 1 Heavy Battle Axe. Lacks the percentage multipliers needed past Level 10.

RoleHeavy
TypeAxe
ObtainForge (350 Copper)
Best ForStarter heavy route
Crushing BlowCleaveHeavy DamageStamina Drain
A Legendary

Crystal Bow

Ranged option that pulls from the Cave of the Crystal economy. Strong on the wave-survival Dragon's Grave, weaker in single-target boss fights.

RoleRanged
TypeBow
ObtainCave of the Crystal drop
Best ForRanged kite builds in Hell Mode
Crystal ShotMulti-VolleySkill Damage +20%Ranged Bonus
S+ Haunted

Haunted Blade (Hell's Black Dye)

First confirmed Haunted Weapon prefix. Carries the 'eternal suffering' modifier and bypasses the entire Magmite forge path.

RoleEndgame Unique
TypeSword
ObtainDark Cube Index roll
Best ForMaxed characters willing to farm Hell Mode
Hell's Black DyeEternal SufferingSkill Damage +35%Cursed Hits
B Rare

Verden Apprentice Staff

Affordable staff that introduces the Verden casting pattern. Replace as soon as the real Shard is forgeable.

RoleStarter Mage
TypeMagic Staff
ObtainStarter forge
Best ForFirst mage route before Verden Shard
Magic MissileMana ShieldSkill Damage +12%
A Legendary

Ice Dagger

Fast dagger that pairs with Frost Runes to lock down Vampire and Werewolf swarms in the Castle.

RoleFrost
TypeDagger
ObtainThe Ruins drop
Best ForFrost Rune synergy and Oathless Castle kiting
FrostbiteCold SnapSkill Damage +18%Frost Rune Synergy
B Rare

Twin Daggers

Pair of daggers that scale hard with the Berserk Potion's flat Crit Rate. Falls off when the potion wears off.

RoleCrit
TypeDagger
ObtainForge
Best ForCrit-fishing builds with Berserk Potion
FlurryBackstabCrit Rate +12%Skill Damage +15%
Watch & Learn

Guides for Weapons

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