Wiki Categories

Browse every wiki category - weapons, armor, races, dungeons, bosses, enemies, and items - from a single index.

Weapons

Weapons define your damage profile. The current meta revolves around the Grey Sword (30% Skill Damage) and the Verden Shard magic staff (25% Skill Damage) - any weapon below the 25% bonus line is statistically obsolete for Hell Mode.

Open Weapons

Armor

Armor is the other half of the 30% Skill Damage equation. The Noble Cuirass plus the unnamed meta headgear are the only two chest and head pieces worth chasing for Hell Mode; everything else is filler until the forge re-rolls you a Mythic.

Open Armor

Races & Classes

Races are the gacha foundation. Most players start as the default 'Human' race, which is widely considered unviable. The Dragoon sits at the top of the hierarchy, and Angel, Demon, and Dragonkin are all current meta picks.

Open Races

Dungeons

Dungeons are the instanced progression loop. Difficulty scales aggressively from Level 5 (Starless Forest) all the way to Level 70 (Oathless Castle). Hell Mode variants stack further multipliers and become the only path to the Dark Cube.

Open Dungeons

Bosses

Boss encounters are the DPS checks that define the meta. Hell Mode bosses have true-damage ultimates and burst windows that the EHP calculator models directly.

Open Bosses

Enemies

Enemies populate the open world and dungeons. The Castle update introduced high-density Vampire and Werewolf swarms that changed the meta: the only survivable response is high Skill Damage plus mobility, not raw defense.

Open Enemies

Items & Materials

Items and materials are the economic substrate. Cave Tickets and Season Tickets gate progression, Race Rerolls gate the gacha, and forge materials (Magmite, Rubies, Opals) define what can roll at the anvil.

Open Items