Starless Forest
Foundational outdoor zone. Culminates in a La Golem boss that is fully face-tankable with Mythril armor.
Dungeons are the instanced progression loop. Difficulty scales aggressively from Level 5 (Starless Forest) all the way to Level 70 (Oathless Castle). Hell Mode variants stack further multipliers and become the only path to the Dark Cube.
Foundational outdoor zone. Culminates in a La Golem boss that is fully face-tankable with Mythril armor.
Decaying zone that introduces moderate mob density. Primary extraction node for Frostine.
Walled-off farming instance. The exclusive source of high-volume Crystal Shards and unrefined ores.
Update 9 centerpiece. Massive medieval fortress with Vampire and Werewolf swarms and a 28,000 Power hard-gate.
Castle scaled further. The only source of the Dark Cube, which is the entry ticket to Haunted Weapons.
Endless wave-survival instance from Update 9. Wave 11-12 is the breaking point; S-Tier gear is required to survive.
Resource dungeon designed for the forge economy. Best Amber-per-hour rates in the game.
Update 9.2 added cave focused on Mythic Magmite. Compresses the average farm time considerably for endgame players.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link dungeons entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.